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December 4th, 2011, 1:17 am

So the last month has been dominated by Skyrim; I haven't stopped playing it since I bought it, and there's no end in sight. The amount of quests in the game is simply stunning; I could probably play for another year or two at this pace and still not complete every quest there is to see.

This is both a positive and negative aspect of the game; while I always will have things to do in my quest book, I never feel like I have time to just go "explore". The game just feels very quest oriented - if you aren't questing, you feel you aren't doing it right.

For example, every dungeon feels hand-crafted, which is all well and good, except for the fact that they almost always are associated with some sort of quest. This leaves you subconsciously saying "Well, I'll just wait to go there when I have the corresponding quest", or "Man, I'd love to see what's down there, but I have to deliver this message to Windhelm" or some crap.

Morrowind, the third game in the series, felt much more "sandboxy" to me - just go check some caves out. Or overhear that (VERY VAGUE) rumor and go investigate. None of this "go to this point here, where the giant arrow is" kind of thing.

The whole problem, in my opinion, can be attributed to quests. Quests allow developers to flesh out the story and give direction to a game, at the cost of freedom.

I'm kind of harping on this one problem I have with the game, which is kind of unfair, because the rest of the game is ridiculously awesome.

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